Please use this identifier to cite or link to this item: http://earchive.tpu.ru/handle/11683/73971
Title: The problems of localization in videogames based on «Uncharted» game series: the perception effect as a neurolinguistics aspects
Authors: Istigecheva, A. V.
metadata.dc.contributor.advisor: Asadullina, Liliya Ilgizovna
Keywords: локализация; синтаксис; семантика; морфология; контексты; переводы; видеоигры; сленг; localization; syntax; semantics; morphology; context; blind translation; culture
Issue Date: 2022
Publisher: Томский политехнический университет
Citation: Istigecheva, A. V. The problems of localization in videogames based on «Uncharted» game series: the perception effect as a neurolinguistics aspects / A. V. Istigecheva ; sci. adv. L. I. Asadullina // Проблемы геологии и освоения недр : труды XXVI Международного симпозиума имени академика М. А. Усова студентов и молодых учёных, посвященный 90-летию со дня рождения Н. М. Рассказова, 120-летию со дня рождения Л. Л. Халфина, 50-летию научных молодежных конференций имени академика М. А. Усова, Томск, 4-8 апреля 2022 г. : в 2 т. — Томск : Изд-во ТПУ, 2022. — Т. 2. — [С. 354-356].
Abstract: The article focuses on the problems of the video games adaptation from one language to another, which is called localization and considers the peculiarities of the localization of such aspects of video games as the game title, the wordplay, direct addressing, context dependence, slang usage and some cultural features. The analysis is based on the series of actionadventure «Uncharted» video game developed by Naughty Dog and published by Sony Computer Entertainment for the Playstation consoles [1].
URI: http://earchive.tpu.ru/handle/11683/73971
Appears in Collections:Материалы конференций

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