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dc.contributor.authorGalanina, Ekaterina Vladimirovnaen
dc.contributor.authorBikineeva, A.en
dc.contributor.authorGulyaeva, K.en
dc.date.accessioned2016-12-16T03:18:16Z-
dc.date.available2016-12-16T03:18:16Z-
dc.date.issued2015-
dc.identifier.citationGalanina, Ekaterina Vladimirovna. Sociocultural Competence Training in Higher Engineering Education: The Role of Gaming Simulation [Electronic resource] / E. V. Galanina, A. Bikineeva, K. Gulyaeva // Procedia - Social and Behavioral Sciences . — 2015 . — Vol. 166 : Proceedings of The International Conference on Research Paradigms Transformation in Social Sciences 2014 (RPTSS-2014) . — [P. 339-343] .en
dc.identifier.urihttp://earchive.tpu.ru/handle/11683/35410-
dc.description.abstractThe present study focuses on competency-based approach in higher engineering education. Today engineers are required to be socially, culturally and communicatively skilled and able to act in constantly changing sociocultural environment. Presently the development of engineers’ sociocultural competency is of great importance, which is seen from the criteria for accrediting engineering programs of numerous international organizations, e.g. ABET. The paper presents some methods of sociocultural competency training based on the techniques of gaming simulation. Here we describe the educational games “Intercultural communication” and “The art of presentation” for the students of Elite Education Department of National Research Tomsk Polytechnic University. The results of incorporating the gaming technologies in education contribute to the effectiveness of engineers’ sociocultural competency training. The paper ends by pointing out gaming simulation which is a cutting-edge pedagogical approach which allows students to participate in realistic scenarios and develop sociocultural competency.en
dc.language.isoenen
dc.publisherElsevierru
dc.relation.ispartofProcedia - Social and Behavioral Sciences. Vol. 166 : Proceedings of The International Conference on Research Paradigms Transformation in Social Sciences 2014 (RPTSS-2014), 2015.en
dc.rightsinfo:eu-repo/semantics/openAccessen
dc.subjectcompetency-based approachru
dc.subjectsociocultural competenceru
dc.subjectengineering educationru
dc.subjectgaming simulationru
dc.subjectintercultural communicationru
dc.subjectthe art of presentationru
dc.subjectкомпетентностный подходru
dc.subjectсоциокультурные компетенцииru
dc.subjectинженерное образованиеru
dc.subjectигровое моделированиеru
dc.subjectмежкультурные коммуникацииru
dc.subjectпрезентацииru
dc.subjectкомпетентностьru
dc.titleSociocultural Competence Training in Higher Engineering Education: The Role of Gaming Simulationen
dc.typeConference Paperen
dc.typeinfo:eu-repo/semantics/publishedVersionen
dc.typeinfo:eu-repo/semantics/conferencePaperen
dcterms.audienceResearchesen
local.departmentНациональный исследовательский Томский политехнический университет (ТПУ)::Институт социально-гуманитарных технологий (ИСГТ)::Кафедра инженерного предпринимательства (ИП)ru
local.description.firstpage339-
local.description.lastpage343-
local.filepathhttp://dx.doi.org/10.1016/j.sbspro.2014.12.533-
local.identifier.bibrecRU\TPU\network\3182-
local.identifier.colkeyRU\TPU\col\18857-
local.identifier.perskeyRU\TPU\pers\31078-
local.localtypeДокладru
local.volume16620142014-
local.conference.nameInternational Conference on Research Paradigms Transformation in Social Sciences-
local.conference.date2014-
dc.identifier.doi10.1016/j.sbspro.2014.12.533-
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