Please use this identifier to cite or link to this item: http://earchive.tpu.ru/handle/11683/35410
Title: Sociocultural Competence Training in Higher Engineering Education: The Role of Gaming Simulation
Authors: Galanina, Ekaterina Vladimirovna
Bikineeva, A.
Gulyaeva, K.
Keywords: competency-based approach; sociocultural competence; engineering education; gaming simulation; intercultural communication; the art of presentation; компетентностный подход; социокультурные компетенции; инженерное образование; игровое моделирование; межкультурные коммуникации; презентации; компетентность
Issue Date: 2015
Publisher: Elsevier
Citation: Galanina, Ekaterina Vladimirovna. Sociocultural Competence Training in Higher Engineering Education: The Role of Gaming Simulation [Electronic resource] / E. V. Galanina, A. Bikineeva, K. Gulyaeva // Procedia - Social and Behavioral Sciences . — 2015 . — Vol. 166 : Proceedings of The International Conference on Research Paradigms Transformation in Social Sciences 2014 (RPTSS-2014) . — [P. 339-343] .
Abstract: The present study focuses on competency-based approach in higher engineering education. Today engineers are required to be socially, culturally and communicatively skilled and able to act in constantly changing sociocultural environment. Presently the development of engineers’ sociocultural competency is of great importance, which is seen from the criteria for accrediting engineering programs of numerous international organizations, e.g. ABET. The paper presents some methods of sociocultural competency training based on the techniques of gaming simulation. Here we describe the educational games “Intercultural communication” and “The art of presentation” for the students of Elite Education Department of National Research Tomsk Polytechnic University. The results of incorporating the gaming technologies in education contribute to the effectiveness of engineers’ sociocultural competency training. The paper ends by pointing out gaming simulation which is a cutting-edge pedagogical approach which allows students to participate in realistic scenarios and develop sociocultural competency.
URI: http://earchive.tpu.ru/handle/11683/35410
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