Please use this identifier to cite or link to this item: http://earchive.tpu.ru/handle/11683/45562
Title: Directions of myth research in video games
Authors: Knyazeva, Elena
Galanina, Ekaterina Vladimirovna
Keywords: video game; myth; видеоигры; мифы; мифодизайн; архетипы; мифологемы
Issue Date: 2017
Publisher: Томский политехнический университет
Citation: Knyazeva E. Directions of myth research in video games / E. Knyazeva, E. V. Galanina // Journal of Economics and Social Sciences. — 2017. — № 11. — [5 p.].
Abstract: This article is devoted to the identification of the main trends of myth research in video games. We have considered various approaches to defining the essence of myth. We suggest understanding myth as an inherent feature of the human consciousness that allows creating primary life meanings of an individual that are not questioned. There are two types of mythological reality construction that we distinguish here: mythmaking and mythodesign. We also suggest the following directions of myth research in video games: the study of mythodesign in video games; the analysis of archetypes usage, mythologems, mythological images, symbols and plots in video games; the study of mythological narrative construction features in video games; identification and analysis of mythological ideas shared by gaming communities and subcultures.
URI: http://earchive.tpu.ru/handle/11683/45562
ISSN: 2312-2978
Appears in Collections:Journal of Economics and Social Sciences

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